<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- qopenglfunctions.cpp -->
  <title>所有QOpenGLExtraFunctions成员的列表 | Qt GUI 5.12.3</title>
  <link rel="stylesheet" type="text/css" href="style/offline-simple.css" />
  <script type="text/javascript">
    document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css");
    // loading style sheet breaks anchors that were jumped to before
    // so force jumping to anchor again
    setTimeout(function() {
        var anchor = location.hash;
        // need to jump to different anchor first (e.g. none)
        location.hash = "#";
        setTimeout(function() {
            location.hash = anchor;
        }, 0);
    }, 0);
  </script>
</head>
<body>
<div class="header" id="qtdocheader">
  <div class="main">
    <div class="main-rounded">
      <div class="navigationbar">
        <table><tr>
<td ><a href="../qtdoc/index.html">Qt 5.12</a></td><td ><a href="qtgui-index.html">Qt GUI</a></td><td ><a href="qtgui-module.html">C++ 类</a></td><td >QOpenGLExtraFunctions</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qtgui-index.html">Qt 5.12.3 参考指南</a></td>
        </tr></table>
      </div>
    </div>
<div class="content">
<div class="line">
<div class="content mainContent">
<div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">所有QOpenGLExtraFunctions成员的列表</h1>
<p>这是 <a href="qopenglextrafunctions.html">QOpenGLExtraFunctions</a>兼容性的完整成员列表，包括继承的成员。</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn">enum <span class="name"><b><a href="qopenglfunctions.html#OpenGLFeature-enum">OpenGLFeature</a></b></span></li>
<li class="fn">flags <span class="name"><b><a href="qopenglfunctions.html#OpenGLFeature-enum">OpenGLFeatures</a></b></span></li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#QOpenGLExtraFunctions">QOpenGLExtraFunctions</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#QOpenGLExtraFunctions-1">QOpenGLExtraFunctions</a></b></span>(QOpenGLContext *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#dtor.QOpenGLExtraFunctions">~QOpenGLExtraFunctions</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#d_ptr-var">d_ptr</a></b></span> : QOpenGLFunctionsPrivate *</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glActiveShaderProgram">glActiveShaderProgram</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glActiveTexture">glActiveTexture</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glAttachShader">glAttachShader</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glBeginQuery">glBeginQuery</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glBeginTransformFeedback">glBeginTransformFeedback</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glBindAttribLocation">glBindAttribLocation</a></b></span>(GLuint , GLuint , const char *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glBindBuffer">glBindBuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glBindBufferBase">glBindBufferBase</a></b></span>(GLenum , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glBindBufferRange">glBindBufferRange</a></b></span>(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glBindFramebuffer">glBindFramebuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glBindImageTexture">glBindImageTexture</a></b></span>(GLuint , GLuint , GLint , GLboolean , GLint , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glBindProgramPipeline">glBindProgramPipeline</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glBindRenderbuffer">glBindRenderbuffer</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glBindSampler">glBindSampler</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glBindTexture">glBindTexture</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glBindTransformFeedback">glBindTransformFeedback</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glBindVertexArray">glBindVertexArray</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glBindVertexBuffer">glBindVertexBuffer</a></b></span>(GLuint , GLuint , GLintptr , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glBlendBarrier">glBlendBarrier</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glBlendColor">glBlendColor</a></b></span>(GLclampf , GLclampf , GLclampf , GLclampf )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glBlendEquation">glBlendEquation</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glBlendEquationSeparate">glBlendEquationSeparate</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glBlendEquationSeparatei">glBlendEquationSeparatei</a></b></span>(GLuint , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glBlendEquationi">glBlendEquationi</a></b></span>(GLuint , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glBlendFunc">glBlendFunc</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glBlendFuncSeparate">glBlendFuncSeparate</a></b></span>(GLenum , GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glBlendFuncSeparatei">glBlendFuncSeparatei</a></b></span>(GLuint , GLenum , GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glBlendFunci">glBlendFunci</a></b></span>(GLuint , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glBlitFramebuffer">glBlitFramebuffer</a></b></span>(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glBufferData">glBufferData</a></b></span>(GLenum , qopengl_GLsizeiptr , const void *, GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glBufferSubData">glBufferSubData</a></b></span>(GLenum , qopengl_GLintptr , qopengl_GLsizeiptr , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glCheckFramebufferStatus">glCheckFramebufferStatus</a></b></span>(GLenum ) : GLenum</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glClear">glClear</a></b></span>(GLbitfield )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glClearBufferfi">glClearBufferfi</a></b></span>(GLenum , GLint , GLfloat , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glClearBufferfv">glClearBufferfv</a></b></span>(GLenum , GLint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glClearBufferiv">glClearBufferiv</a></b></span>(GLenum , GLint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glClearBufferuiv">glClearBufferuiv</a></b></span>(GLenum , GLint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glClearColor">glClearColor</a></b></span>(GLclampf , GLclampf , GLclampf , GLclampf )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glClearDepthf">glClearDepthf</a></b></span>(GLclampf )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glClearStencil">glClearStencil</a></b></span>(GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glClientWaitSync">glClientWaitSync</a></b></span>(GLsync , GLbitfield , GLuint64 ) : GLenum</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glColorMask">glColorMask</a></b></span>(GLboolean , GLboolean , GLboolean , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glColorMaski">glColorMaski</a></b></span>(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glCompileShader">glCompileShader</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glCompressedTexImage2D">glCompressedTexImage2D</a></b></span>(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glCompressedTexImage3D">glCompressedTexImage3D</a></b></span>(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glCompressedTexSubImage2D">glCompressedTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glCompressedTexSubImage3D">glCompressedTexSubImage3D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glCopyBufferSubData">glCopyBufferSubData</a></b></span>(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glCopyImageSubData">glCopyImageSubData</a></b></span>(GLuint , GLenum , GLint , GLint , GLint , GLint , GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glCopyTexImage2D">glCopyTexImage2D</a></b></span>(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glCopyTexSubImage2D">glCopyTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glCopyTexSubImage3D">glCopyTexSubImage3D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glCreateProgram">glCreateProgram</a></b></span>() : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glCreateShader">glCreateShader</a></b></span>(GLenum ) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glCreateShaderProgramv">glCreateShaderProgramv</a></b></span>(GLenum , GLsizei , const GLchar *const *) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glCullFace">glCullFace</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDebugMessageCallback">glDebugMessageCallback</a></b></span>(GLDEBUGPROC , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDebugMessageControl">glDebugMessageControl</a></b></span>(GLenum , GLenum , GLenum , GLsizei , const GLuint *, GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDebugMessageInsert">glDebugMessageInsert</a></b></span>(GLenum , GLenum , GLuint , GLenum , GLsizei , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glDeleteBuffers">glDeleteBuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glDeleteFramebuffers">glDeleteFramebuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glDeleteProgram">glDeleteProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDeleteProgramPipelines">glDeleteProgramPipelines</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDeleteQueries">glDeleteQueries</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glDeleteRenderbuffers">glDeleteRenderbuffers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDeleteSamplers">glDeleteSamplers</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glDeleteShader">glDeleteShader</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDeleteSync">glDeleteSync</a></b></span>(GLsync )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glDeleteTextures">glDeleteTextures</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDeleteTransformFeedbacks">glDeleteTransformFeedbacks</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDeleteVertexArrays">glDeleteVertexArrays</a></b></span>(GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glDepthFunc">glDepthFunc</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glDepthMask">glDepthMask</a></b></span>(GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glDepthRangef">glDepthRangef</a></b></span>(GLclampf , GLclampf )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glDetachShader">glDetachShader</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glDisable">glDisable</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glDisableVertexAttribArray">glDisableVertexAttribArray</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDisablei">glDisablei</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDispatchCompute">glDispatchCompute</a></b></span>(GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDispatchComputeIndirect">glDispatchComputeIndirect</a></b></span>(GLintptr )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glDrawArrays">glDrawArrays</a></b></span>(GLenum , GLint , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDrawArraysIndirect">glDrawArraysIndirect</a></b></span>(GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDrawArraysInstanced">glDrawArraysInstanced</a></b></span>(GLenum , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDrawBuffers">glDrawBuffers</a></b></span>(GLsizei , const GLenum *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glDrawElements">glDrawElements</a></b></span>(GLenum , GLsizei , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDrawElementsBaseVertex">glDrawElementsBaseVertex</a></b></span>(GLenum , GLsizei , GLenum , const void *, GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDrawElementsIndirect">glDrawElementsIndirect</a></b></span>(GLenum , GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDrawElementsInstanced">glDrawElementsInstanced</a></b></span>(GLenum , GLsizei , GLenum , const void *, GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDrawElementsInstancedBaseVertex">glDrawElementsInstancedBaseVertex</a></b></span>(GLenum , GLsizei , GLenum , const void *, GLsizei , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDrawRangeElements">glDrawRangeElements</a></b></span>(GLenum , GLuint , GLuint , GLsizei , GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glDrawRangeElementsBaseVertex">glDrawRangeElementsBaseVertex</a></b></span>(GLenum , GLuint , GLuint , GLsizei , GLenum , const void *, GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glEnable">glEnable</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glEnableVertexAttribArray">glEnableVertexAttribArray</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glEnablei">glEnablei</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glEndQuery">glEndQuery</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glEndTransformFeedback">glEndTransformFeedback</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glFenceSync">glFenceSync</a></b></span>(GLenum , GLbitfield ) : GLsync</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glFinish">glFinish</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glFlush">glFlush</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glFlushMappedBufferRange">glFlushMappedBufferRange</a></b></span>(GLenum , GLintptr , GLsizeiptr )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glFramebufferParameteri">glFramebufferParameteri</a></b></span>(GLenum , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glFramebufferRenderbuffer">glFramebufferRenderbuffer</a></b></span>(GLenum , GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glFramebufferTexture">glFramebufferTexture</a></b></span>(GLenum , GLenum , GLuint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glFramebufferTexture2D">glFramebufferTexture2D</a></b></span>(GLenum , GLenum , GLenum , GLuint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glFramebufferTextureLayer">glFramebufferTextureLayer</a></b></span>(GLenum , GLenum , GLuint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glFrontFace">glFrontFace</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGenBuffers">glGenBuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGenFramebuffers">glGenFramebuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGenProgramPipelines">glGenProgramPipelines</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGenQueries">glGenQueries</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGenRenderbuffers">glGenRenderbuffers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGenSamplers">glGenSamplers</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGenTextures">glGenTextures</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGenTransformFeedbacks">glGenTransformFeedbacks</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGenVertexArrays">glGenVertexArrays</a></b></span>(GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGenerateMipmap">glGenerateMipmap</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetActiveAttrib">glGetActiveAttrib</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetActiveUniform">glGetActiveUniform</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetActiveUniformBlockName">glGetActiveUniformBlockName</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetActiveUniformBlockiv">glGetActiveUniformBlockiv</a></b></span>(GLuint , GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetActiveUniformsiv">glGetActiveUniformsiv</a></b></span>(GLuint , GLsizei , const GLuint *, GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetAttachedShaders">glGetAttachedShaders</a></b></span>(GLuint , GLsizei , GLsizei *, GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetAttribLocation">glGetAttribLocation</a></b></span>(GLuint , const char *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetBooleani_v">glGetBooleani_v</a></b></span>(GLenum , GLuint , GLboolean *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetBooleanv">glGetBooleanv</a></b></span>(GLenum , GLboolean *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetBufferParameteri64v">glGetBufferParameteri64v</a></b></span>(GLenum , GLenum , GLint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetBufferParameteriv">glGetBufferParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetBufferPointerv">glGetBufferPointerv</a></b></span>(GLenum , GLenum , void **)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetDebugMessageLog">glGetDebugMessageLog</a></b></span>(GLuint , GLsizei , GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetError">glGetError</a></b></span>() : GLenum</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetFloatv">glGetFloatv</a></b></span>(GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetFragDataLocation">glGetFragDataLocation</a></b></span>(GLuint , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetFramebufferAttachmentParameteriv">glGetFramebufferAttachmentParameteriv</a></b></span>(GLenum , GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetFramebufferParameteriv">glGetFramebufferParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetGraphicsResetStatus">glGetGraphicsResetStatus</a></b></span>() : GLenum</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetInteger64i_v">glGetInteger64i_v</a></b></span>(GLenum , GLuint , GLint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetInteger64v">glGetInteger64v</a></b></span>(GLenum , GLint64 *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetIntegeri_v">glGetIntegeri_v</a></b></span>(GLenum , GLuint , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetIntegerv">glGetIntegerv</a></b></span>(GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetInternalformativ">glGetInternalformativ</a></b></span>(GLenum , GLenum , GLenum , GLsizei , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetMultisamplefv">glGetMultisamplefv</a></b></span>(GLenum , GLuint , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetObjectLabel">glGetObjectLabel</a></b></span>(GLenum , GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetObjectPtrLabel">glGetObjectPtrLabel</a></b></span>(const void *, GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetPointerv">glGetPointerv</a></b></span>(GLenum , void **)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetProgramBinary">glGetProgramBinary</a></b></span>(GLuint , GLsizei , GLsizei *, GLenum *, void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetProgramInfoLog">glGetProgramInfoLog</a></b></span>(GLuint , GLsizei , GLsizei *, char *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetProgramInterfaceiv">glGetProgramInterfaceiv</a></b></span>(GLuint , GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetProgramPipelineInfoLog">glGetProgramPipelineInfoLog</a></b></span>(GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetProgramPipelineiv">glGetProgramPipelineiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetProgramResourceIndex">glGetProgramResourceIndex</a></b></span>(GLuint , GLenum , const GLchar *) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetProgramResourceLocation">glGetProgramResourceLocation</a></b></span>(GLuint , GLenum , const GLchar *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetProgramResourceName">glGetProgramResourceName</a></b></span>(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetProgramResourceiv">glGetProgramResourceiv</a></b></span>(GLuint , GLenum , GLuint , GLsizei , const GLenum *, GLsizei , GLsizei *, GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetProgramiv">glGetProgramiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetQueryObjectuiv">glGetQueryObjectuiv</a></b></span>(GLuint , GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetQueryiv">glGetQueryiv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetRenderbufferParameteriv">glGetRenderbufferParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetSamplerParameterIiv">glGetSamplerParameterIiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetSamplerParameterIuiv">glGetSamplerParameterIuiv</a></b></span>(GLuint , GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetSamplerParameterfv">glGetSamplerParameterfv</a></b></span>(GLuint , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetSamplerParameteriv">glGetSamplerParameteriv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetShaderInfoLog">glGetShaderInfoLog</a></b></span>(GLuint , GLsizei , GLsizei *, char *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetShaderPrecisionFormat">glGetShaderPrecisionFormat</a></b></span>(GLenum , GLenum , GLint *, GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetShaderSource">glGetShaderSource</a></b></span>(GLuint , GLsizei , GLsizei *, char *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetShaderiv">glGetShaderiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetString">glGetString</a></b></span>(GLenum ) : const GLubyte *</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetStringi">glGetStringi</a></b></span>(GLenum , GLuint ) : const GLubyte *</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetSynciv">glGetSynciv</a></b></span>(GLsync , GLenum , GLsizei , GLsizei *, GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetTexLevelParameterfv">glGetTexLevelParameterfv</a></b></span>(GLenum , GLint , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetTexLevelParameteriv">glGetTexLevelParameteriv</a></b></span>(GLenum , GLint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetTexParameterIiv">glGetTexParameterIiv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetTexParameterIuiv">glGetTexParameterIuiv</a></b></span>(GLenum , GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetTexParameterfv">glGetTexParameterfv</a></b></span>(GLenum , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetTexParameteriv">glGetTexParameteriv</a></b></span>(GLenum , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetTransformFeedbackVarying">glGetTransformFeedbackVarying</a></b></span>(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetUniformBlockIndex">glGetUniformBlockIndex</a></b></span>(GLuint , const GLchar *) : GLuint</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetUniformIndices">glGetUniformIndices</a></b></span>(GLuint , GLsizei , const GLchar *const *, GLuint *)</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetUniformLocation">glGetUniformLocation</a></b></span>(GLuint , const char *) : GLint</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetUniformfv">glGetUniformfv</a></b></span>(GLuint , GLint , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetUniformiv">glGetUniformiv</a></b></span>(GLuint , GLint , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetUniformuiv">glGetUniformuiv</a></b></span>(GLuint , GLint , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetVertexAttribIiv">glGetVertexAttribIiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetVertexAttribIuiv">glGetVertexAttribIuiv</a></b></span>(GLuint , GLenum , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetVertexAttribPointerv">glGetVertexAttribPointerv</a></b></span>(GLuint , GLenum , void **)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetVertexAttribfv">glGetVertexAttribfv</a></b></span>(GLuint , GLenum , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glGetVertexAttribiv">glGetVertexAttribiv</a></b></span>(GLuint , GLenum , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetnUniformfv">glGetnUniformfv</a></b></span>(GLuint , GLint , GLsizei , GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetnUniformiv">glGetnUniformiv</a></b></span>(GLuint , GLint , GLsizei , GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glGetnUniformuiv">glGetnUniformuiv</a></b></span>(GLuint , GLint , GLsizei , GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glHint">glHint</a></b></span>(GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glInvalidateFramebuffer">glInvalidateFramebuffer</a></b></span>(GLenum , GLsizei , const GLenum *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glInvalidateSubFramebuffer">glInvalidateSubFramebuffer</a></b></span>(GLenum , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glIsBuffer">glIsBuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glIsEnabled">glIsEnabled</a></b></span>(GLenum ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glIsEnabledi">glIsEnabledi</a></b></span>(GLenum , GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glIsFramebuffer">glIsFramebuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glIsProgram">glIsProgram</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glIsProgramPipeline">glIsProgramPipeline</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glIsQuery">glIsQuery</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glIsRenderbuffer">glIsRenderbuffer</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glIsSampler">glIsSampler</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glIsShader">glIsShader</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glIsSync">glIsSync</a></b></span>(GLsync ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glIsTexture">glIsTexture</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glIsTransformFeedback">glIsTransformFeedback</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glIsVertexArray">glIsVertexArray</a></b></span>(GLuint ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glLineWidth">glLineWidth</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glLinkProgram">glLinkProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glMapBufferRange">glMapBufferRange</a></b></span>(GLenum , GLintptr , GLsizeiptr , GLbitfield ) : void *</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glMemoryBarrier">glMemoryBarrier</a></b></span>(GLbitfield )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glMemoryBarrierByRegion">glMemoryBarrierByRegion</a></b></span>(GLbitfield )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glMinSampleShading">glMinSampleShading</a></b></span>(GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glObjectLabel">glObjectLabel</a></b></span>(GLenum , GLuint , GLsizei , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glObjectPtrLabel">glObjectPtrLabel</a></b></span>(const void *, GLsizei , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glPatchParameteri">glPatchParameteri</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glPauseTransformFeedback">glPauseTransformFeedback</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glPixelStorei">glPixelStorei</a></b></span>(GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glPolygonOffset">glPolygonOffset</a></b></span>(GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glPopDebugGroup">glPopDebugGroup</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glPrimitiveBoundingBox">glPrimitiveBoundingBox</a></b></span>(GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramBinary">glProgramBinary</a></b></span>(GLuint , GLenum , const void *, GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramParameteri">glProgramParameteri</a></b></span>(GLuint , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform1f">glProgramUniform1f</a></b></span>(GLuint , GLint , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform1fv">glProgramUniform1fv</a></b></span>(GLuint , GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform1i">glProgramUniform1i</a></b></span>(GLuint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform1iv">glProgramUniform1iv</a></b></span>(GLuint , GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform1ui">glProgramUniform1ui</a></b></span>(GLuint , GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform1uiv">glProgramUniform1uiv</a></b></span>(GLuint , GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform2f">glProgramUniform2f</a></b></span>(GLuint , GLint , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform2fv">glProgramUniform2fv</a></b></span>(GLuint , GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform2i">glProgramUniform2i</a></b></span>(GLuint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform2iv">glProgramUniform2iv</a></b></span>(GLuint , GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform2ui">glProgramUniform2ui</a></b></span>(GLuint , GLint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform2uiv">glProgramUniform2uiv</a></b></span>(GLuint , GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform3f">glProgramUniform3f</a></b></span>(GLuint , GLint , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform3fv">glProgramUniform3fv</a></b></span>(GLuint , GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform3i">glProgramUniform3i</a></b></span>(GLuint , GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform3iv">glProgramUniform3iv</a></b></span>(GLuint , GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform3ui">glProgramUniform3ui</a></b></span>(GLuint , GLint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform3uiv">glProgramUniform3uiv</a></b></span>(GLuint , GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform4f">glProgramUniform4f</a></b></span>(GLuint , GLint , GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform4fv">glProgramUniform4fv</a></b></span>(GLuint , GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform4i">glProgramUniform4i</a></b></span>(GLuint , GLint , GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform4iv">glProgramUniform4iv</a></b></span>(GLuint , GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform4ui">glProgramUniform4ui</a></b></span>(GLuint , GLint , GLuint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniform4uiv">glProgramUniform4uiv</a></b></span>(GLuint , GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniformMatrix2fv">glProgramUniformMatrix2fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniformMatrix2x3fv">glProgramUniformMatrix2x3fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniformMatrix2x4fv">glProgramUniformMatrix2x4fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniformMatrix3fv">glProgramUniformMatrix3fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniformMatrix3x2fv">glProgramUniformMatrix3x2fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniformMatrix3x4fv">glProgramUniformMatrix3x4fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniformMatrix4fv">glProgramUniformMatrix4fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniformMatrix4x2fv">glProgramUniformMatrix4x2fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glProgramUniformMatrix4x3fv">glProgramUniformMatrix4x3fv</a></b></span>(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glPushDebugGroup">glPushDebugGroup</a></b></span>(GLenum , GLuint , GLsizei , const GLchar *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glReadBuffer">glReadBuffer</a></b></span>(GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glReadPixels">glReadPixels</a></b></span>(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glReadnPixels">glReadnPixels</a></b></span>(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLsizei , void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glReleaseShaderCompiler">glReleaseShaderCompiler</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glRenderbufferStorage">glRenderbufferStorage</a></b></span>(GLenum , GLenum , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glRenderbufferStorageMultisample">glRenderbufferStorageMultisample</a></b></span>(GLenum , GLsizei , GLenum , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glResumeTransformFeedback">glResumeTransformFeedback</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glSampleCoverage">glSampleCoverage</a></b></span>(GLclampf , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glSampleMaski">glSampleMaski</a></b></span>(GLuint , GLbitfield )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glSamplerParameterIiv">glSamplerParameterIiv</a></b></span>(GLuint , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glSamplerParameterIuiv">glSamplerParameterIuiv</a></b></span>(GLuint , GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glSamplerParameterf">glSamplerParameterf</a></b></span>(GLuint , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glSamplerParameterfv">glSamplerParameterfv</a></b></span>(GLuint , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glSamplerParameteri">glSamplerParameteri</a></b></span>(GLuint , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glSamplerParameteriv">glSamplerParameteriv</a></b></span>(GLuint , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glScissor">glScissor</a></b></span>(GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glShaderBinary">glShaderBinary</a></b></span>(GLint , const GLuint *, GLenum , const void *, GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glShaderSource">glShaderSource</a></b></span>(GLuint , GLsizei , const char **, const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glStencilFunc">glStencilFunc</a></b></span>(GLenum , GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glStencilFuncSeparate">glStencilFuncSeparate</a></b></span>(GLenum , GLenum , GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glStencilMask">glStencilMask</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glStencilMaskSeparate">glStencilMaskSeparate</a></b></span>(GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glStencilOp">glStencilOp</a></b></span>(GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glStencilOpSeparate">glStencilOpSeparate</a></b></span>(GLenum , GLenum , GLenum , GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glTexBuffer">glTexBuffer</a></b></span>(GLenum , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glTexBufferRange">glTexBufferRange</a></b></span>(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glTexImage2D">glTexImage2D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glTexImage3D">glTexImage3D</a></b></span>(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glTexParameterIiv">glTexParameterIiv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glTexParameterIuiv">glTexParameterIuiv</a></b></span>(GLenum , GLenum , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glTexParameterf">glTexParameterf</a></b></span>(GLenum , GLenum , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glTexParameterfv">glTexParameterfv</a></b></span>(GLenum , GLenum , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glTexParameteri">glTexParameteri</a></b></span>(GLenum , GLenum , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glTexParameteriv">glTexParameteriv</a></b></span>(GLenum , GLenum , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glTexStorage2D">glTexStorage2D</a></b></span>(GLenum , GLsizei , GLenum , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glTexStorage2DMultisample">glTexStorage2DMultisample</a></b></span>(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glTexStorage3D">glTexStorage3D</a></b></span>(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glTexStorage3DMultisample">glTexStorage3DMultisample</a></b></span>(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glTexSubImage2D">glTexSubImage2D</a></b></span>(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glTexSubImage3D">glTexSubImage3D</a></b></span>(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glTransformFeedbackVaryings">glTransformFeedbackVaryings</a></b></span>(GLuint , GLsizei , const GLchar *const *, GLenum )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniform1f">glUniform1f</a></b></span>(GLint , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniform1fv">glUniform1fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniform1i">glUniform1i</a></b></span>(GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniform1iv">glUniform1iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glUniform1ui">glUniform1ui</a></b></span>(GLint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glUniform1uiv">glUniform1uiv</a></b></span>(GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniform2f">glUniform2f</a></b></span>(GLint , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniform2fv">glUniform2fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniform2i">glUniform2i</a></b></span>(GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniform2iv">glUniform2iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glUniform2ui">glUniform2ui</a></b></span>(GLint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glUniform2uiv">glUniform2uiv</a></b></span>(GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniform3f">glUniform3f</a></b></span>(GLint , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniform3fv">glUniform3fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniform3i">glUniform3i</a></b></span>(GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniform3iv">glUniform3iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glUniform3ui">glUniform3ui</a></b></span>(GLint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glUniform3uiv">glUniform3uiv</a></b></span>(GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniform4f">glUniform4f</a></b></span>(GLint , GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniform4fv">glUniform4fv</a></b></span>(GLint , GLsizei , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniform4i">glUniform4i</a></b></span>(GLint , GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniform4iv">glUniform4iv</a></b></span>(GLint , GLsizei , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glUniform4ui">glUniform4ui</a></b></span>(GLint , GLuint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glUniform4uiv">glUniform4uiv</a></b></span>(GLint , GLsizei , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glUniformBlockBinding">glUniformBlockBinding</a></b></span>(GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniformMatrix2fv">glUniformMatrix2fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glUniformMatrix2x3fv">glUniformMatrix2x3fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glUniformMatrix2x4fv">glUniformMatrix2x4fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniformMatrix3fv">glUniformMatrix3fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glUniformMatrix3x2fv">glUniformMatrix3x2fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glUniformMatrix3x4fv">glUniformMatrix3x4fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUniformMatrix4fv">glUniformMatrix4fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glUniformMatrix4x2fv">glUniformMatrix4x2fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glUniformMatrix4x3fv">glUniformMatrix4x3fv</a></b></span>(GLint , GLsizei , GLboolean , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glUnmapBuffer">glUnmapBuffer</a></b></span>(GLenum ) : GLboolean</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glUseProgram">glUseProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glUseProgramStages">glUseProgramStages</a></b></span>(GLuint , GLbitfield , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glValidateProgram">glValidateProgram</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glValidateProgramPipeline">glValidateProgramPipeline</a></b></span>(GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glVertexAttrib1f">glVertexAttrib1f</a></b></span>(GLuint , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glVertexAttrib1fv">glVertexAttrib1fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glVertexAttrib2f">glVertexAttrib2f</a></b></span>(GLuint , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glVertexAttrib2fv">glVertexAttrib2fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glVertexAttrib3f">glVertexAttrib3f</a></b></span>(GLuint , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glVertexAttrib3fv">glVertexAttrib3fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glVertexAttrib4f">glVertexAttrib4f</a></b></span>(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glVertexAttrib4fv">glVertexAttrib4fv</a></b></span>(GLuint , const GLfloat *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glVertexAttribBinding">glVertexAttribBinding</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glVertexAttribDivisor">glVertexAttribDivisor</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glVertexAttribFormat">glVertexAttribFormat</a></b></span>(GLuint , GLint , GLenum , GLboolean , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glVertexAttribI4i">glVertexAttribI4i</a></b></span>(GLuint , GLint , GLint , GLint , GLint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glVertexAttribI4iv">glVertexAttribI4iv</a></b></span>(GLuint , const GLint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glVertexAttribI4ui">glVertexAttribI4ui</a></b></span>(GLuint , GLuint , GLuint , GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glVertexAttribI4uiv">glVertexAttribI4uiv</a></b></span>(GLuint , const GLuint *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glVertexAttribIFormat">glVertexAttribIFormat</a></b></span>(GLuint , GLint , GLenum , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glVertexAttribIPointer">glVertexAttribIPointer</a></b></span>(GLuint , GLint , GLenum , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glVertexAttribPointer">glVertexAttribPointer</a></b></span>(GLuint , GLint , GLenum , GLboolean , GLsizei , const void *)</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glVertexBindingDivisor">glVertexBindingDivisor</a></b></span>(GLuint , GLuint )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#glViewport">glViewport</a></b></span>(GLint , GLint , GLsizei , GLsizei )</li>
<li class="fn"><span class="name"><b><a href="qopenglextrafunctions.html#glWaitSync">glWaitSync</a></b></span>(GLsync , GLbitfield , GLuint64 )</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#hasOpenGLFeature">hasOpenGLFeature</a></b></span>(QOpenGLFunctions::OpenGLFeature ) const : bool</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#initializeOpenGLFunctions">initializeOpenGLFunctions</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qopenglfunctions.html#openGLFeatures">openGLFeatures</a></b></span>() const : QOpenGLFunctions::OpenGLFeatures</li>
</ul>
</td></tr>
</table></div>
        </div>
       </div>
   </div>
   </div>
</div>
<div class="footer">
   <p>
   <acronym title="Copyright">&copy;</acronym> 2019 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br/>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br/>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
   of their respective owners. </p>
</div>
</body>
</html>
